Unlike standard cards, you generally only select one hero per deck, making that choice the most critical decision you will make.
Some commanders excel at bolstering massive swarms, while others act as unkillable, singular forces of nature.
Heavy Melee Commanders
These heroes are deployed at the front of a push, drawing all tower and enemy fire away from your fragile support units.
Once a fully supported bruiser connects with the enemy tower, the game is usually over in a matter of seconds.
- Always support the bruiser with anti-air units.
- Wait until they are surrounded to use the AoE attack.
- They make fantastic emergency defenders.
Utility and Sniper Heroes
Their active abilities provide incredible utility, such as turning invisible, summoning decoy structures, or firing piercing piercing shots.
The key to mastering ranged heroes is impeccable placement; if they get caught in melee range, they die instantly.
| Commander Class | Best Pairing |
|---|---|
| The Archer Queen | Hog rider fast pushes |
| Healer | Massive golem or giant pushes |
Choosing Your Leader
Do not just blindly pick whichever commander is currently dominating the competitive meta.
Spend time practicing with each class in unranked modes to understand their specific timing and ability quirks.
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