Mastering Siege Decks in Tower Rush

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Never play your X-Bow if you don't have the elixir to protect it. Build the fortress first. Always know the opponent's 'tank' cycle.

Siege players use massive artillery buildings—specifically the X-Bow or the Mortar—planted firmly on their own side of the map to snipe the enemy base from afar.


This article dives deep into the high-stress, high-reward world of Siege gameplay and how to construct the ultimate impenetrable fortress.


The Core Philosophy: Defend the Artillery


Your sole objective is to protect that X-Bow at all costs; if it locks onto the enemy tower for even five seconds, the game is practically won.


To achieve this, Siege decks are usually filled with extremely cheap, high-value defensive cards like Knights, Archers, and Skeletons.


  • Never play your X-Bow if you don't have the elixir to protect it.
  • Build the fortress first.
  • Always know the opponent's 'tank' cycle.

The Mortar vs. The X-Bow


X-Bow decks are usually built around fast cycling, aiming to out-pace the opponent's heavy tanks so the X-Bow has a clear line of sight.


The Mortar, conversely, is a slow, methodical 4-elixir cannon that lobs massive splash-damage boulders.


Artillery TypeCost and SpeedBest Playstyle
Rapid Fire6 Elixir, fast firing, high overall DPSRequires absolute dedication to defending it; relies on out-cycling enemy tanks for a direct lock-on
Splash Artillery4 Elixir, slow firing, splash damageCan be used defensively to clear swarms, or offensively for slow, consistent chip damage over the whole match

The Mental Toll of Siege


Furthermore, you must develop thick skin, as opponents will constantly spam angry emotes when facing you.


It is the ultimate control archetype, demanding flawless execution and cold, mathematical precision.



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