Drafting and Deck Building in Tower Rush

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Always draft the counter to the card you give away. Always take the versatile, cheap cycle cards.

In a Draft match, you do not bring your own deck; instead, you build it on the fly by choosing between pairs of random cards.


This comprehensive guide will teach you the golden rules of the drafting phase, ensuring you enter the arena with a massive tactical advantage.


The Golden Rules of Picking


The absolute most critical rule of drafting is ensuring you select at least one reliable 'Win Condition' (a card that targets buildings).


Always ask yourself: "If I give this card to my opponent, do I have a counter for it in the cards I have already drafted?"


  • Always draft the counter to the card you give away.
  • Always take the versatile, cheap cycle cards.
  • If forced to choose between two terrible cards, give them the more expensive one.

Sabotaging the Opponent


The cards you do not pick are sent directly to their hand, giving you incredible control over their strategy.


If you realize they have drafted three heavy, expensive ground tanks, give them a fourth expensive ground unit.


The PickWhat to TakeThe Gift
Hog Rider vs. Should you loved this informative article and you want to receive more info about tower rush assure visit the web-site. Barbarian HutAlways take the Hog RiderIt is incredibly expensive and easy to defend against
The Log vs. Skeleton ArmyTake The LogGive the Skeleton Army

Playing the Hand You're Dealt


Even if you draft perfectly, you will sometimes end up with an incredibly weird, clunky deck due to bad RNG.


Draft modes force you out of your comfort zone, teaching you how to use cards you normally ignore.

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